Friday, 13 January 2012

This Blog has Moved!

The RiotMode Blog has now been integrated into the RiotMode website.

In the new blog I intend to cover subjects from product news, audio app and iOS development, to life in general. I hope that you find it interesting!

Saturday, 19 March 2011

Long overdue update

I thought it was about time I posted an update on the progress of RiotFX, since I haven't posted for a long time!

A number of people have asked if I am planning to update RiotFX in the future; the answer is YES: I am pretty much re-developing RiotFX from the ground up with the following features:
  • An improved audio engine which will allow for even lower latency and higher quality effects on capable devices.
  • Improved effect architecture which will allow for the saving of patches and presets (as well as other features that I'd like to keep close to my chest for now).
  • Audio recording.
  • More effects including amplifier and cabinet simulation.
  • Massively improved graphical interface (I have to admit that the current GUI does not stand up to the polish of some of the competition and this must be addressed, although audio quality and usability always come first).
I am also working on a couple music apps unrelated to RiotFX that have been designed to take advantage of the improved Audio Engine which I am very excited about... more information on these apps as they come close to release.

So, as you can see I'm very busy, but I am focused on delivering a version of RiotFX that will make existing customers go 'Wow'. Unfortunately, rebuilding the app from the ground up requires a lot of time!

Wednesday, 28 April 2010

RiotFX Version 1.2

Version 1.2 of RiotFX has just been submitted to the AppStore. Phew!

It comes with a new chorus effect which I've been working on over the past couple of weeks. However, one of the most useful changes is that the sample rate and buffer size have been tweaked for the iPhone 3GS and iPod Touch 3rd Gen. These devices pack significantly more processing power than earlier models, for which the previous version was tailored. So if you have one of these models, expect to hear around 50% increase in quality and 50% decrease in latency!

Thursday, 25 March 2010

Making a Guitar Cable

I've added a guide to the RiotMode website on how you can make a guitar cable for your iPhone and iPod Touch from off-the-shelf components.

The Guide has been featured on the Wired GadgetLab!

Sunday, 21 March 2010

Delay effect coming soon

Of all the feature requests I've received for RiotFX, adding a delay effect is by far the most wanted.

So I am currently developing a multi-tap delay for the next release, which I'm hoping to submit to apple in 2 to 3 weeks time.

I'll keep you updated!

Saturday, 20 March 2010

RiotFX promo code give away!

Update: All codes have now gone. Thanks all!

My guitar effects app for the iPhone and iPod Touch, RiotFX, is now available on the AppStore!

RiotFX is a very low latency effects processor with 7 effects that you can order in your effects chain any way you like!

To celebrate the launch I'm giving away promo codes to the next 10 people who email me at contact@riotmode.com!

Please remember that promo codes can only be redeemed in the US AppStore.